GOTM - Season 1
Event Details:
Part 1 - Point System:
August 4 ~ August 31 2025
Part 2 - Guild vs Guild:
September 5 at 8:00PM
Part 1 - Point System Rewards
Rank 1: 160 Donate Tickets, 160 Bonus Points, 40,000 PHP
Rank 2: 120 Donate Tickets, 120 Bonus Points, 20,000 PHP
Rank 3: 70 Donate Tickets, 70 Bonus Points, 10,000 PHP
Part 2 - Guild vs Guild Rewards
Rank 1: 16x Customized Cap, 15,000 PHP
Rank 2: 10,000 PHP
Rank 3: 5,000 PHP
Part 1 - Point System
How to Get Points?:
Longest Defender – 1 Point
Castle Owner – 1 Point
Guild Participation – 1 Point (Guild must accumulate at least 100+ kills)
Most Valuable Guild – 1 Point
Event Rules:
Guild Capacity: Maximum of 16 members
Minimum Members to Participate: 10 members
No Alliances Allowed
No Kill Feeding using alternate accounts (Penalty: -1 point)
No Emp Break Trading with your own alternate accounts (Penalty: -1 point)
No Collusion Between Guilds — if two guilds are clearly helping each other (e.g., one defends the emperium room while the other holds pre-emp), both will receive -1 point.
If you witness suspicious activity like this, please report it via
@request
or on Discord so we can take immediate action.Guilds must actively participate in the event to be eligible for Part 1 and Part 2 rewards.
Point System Ranking:
The Top 4 Guilds based on the point system will advance to Part 2 (GVG Event).
Points-Based Ranking will be determined through scheduled events.
Event Duration: August 4, 2025 to August 31, 2025.
Part 2 - Guild vs Guild
Event Format:
Round Robin style tournament
Best of 3 matches per round
The guild with the highest total points wins
Maximum Members per Guild: 16
Minimum Members per Guild: 10
Date & Time: Friday, September 5, 2025 @ 10:00 PM (GMT+8)
Event Rules:
Format: Round Robin
Match Setup: Best of 2 per match
Victory Condition: Guild with the most total points wins
Guild Capacity: Maximum of 16 members
Date & Time: Friday, September 5, 2025 @ 10:00 PM (GMT+8)
Emergency Call: Not allowed
Round Duration: 10 minutes per match
Winning Condition per Round: The guild with the most surviving players after 10 minutes wins the round
Disconnection (DC) Policy:
No DC calls will be accepted once the round begins or during combat
Guilds have 10 minutes to prepare after being recalled; DC issues after this time will not be entertained
Readiness Protocol:
Always open a chatroom when your guild is ready
Use the chatroom as well to report any issues before the round begins
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