Modified Soul Link

Introducing the enhanced Soul Linker's Spirit Effect! We've carefully modified and amplified this essential feature, infusing your characters with newfound strength and capabilities.

Alchemist Spirit
  • Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (If the Soul Linker BaseLv 68, Potion Pitcher heals +68%).

  • Allows usage of Berserk Pitcher skill.

  • Alchemist having Pharmacy Lv10 are allowed to use Twilight's Alchemy I.

  • If there is a Super Novice in the party the Alchemist is further allowed to use Twilight's Alchemy II.

  • If there is a TaeKwon in the party the Alchemist is further allowed to use ^0000FFTwilight's Alchemy III.

  • Increases Acid Demonstration skill damage by 10%.

  • Acid Terror becomes a splash skill in an area of 2x2 around the targetted player or mob.

Artist (Bard / Dancer) Spirit
  • All performing skills affect the Bard/Dancer themselves.

  • While performing skills, their walking speed increased.

  • Bards/Clowns will receive Dancers/Gypsies performing skills.

  • Dancers/Gypsies will receive Bards/Clowns performing skills.

Assassin Spirit
  • Their Sonic Blow skill receives a substantial boost by doubling its damage and halving the cooldown duration for the skill's entire duration.

  • Soul Destroyer damage +200%.

  • Critical Damage +25% when using katars.

  • The cooldown of the Backslide skill is reduced by 40%.

Blacksmith Spirit
  • Enables Full Adrenaline Rush if Adrenaline Rush Lv5 is learned.

  • All status increased by 5.

  • Enable to use Level 10 Parrying with One-Hand Axe with a block chance of 3*SkillLV%.

Crusader Spirit
  • Making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.

  • MaxHP +5%.

  • Increases Shield Chain skill damage by 10%.

Gunslinger Spirit
  • Enables the use of any weapon-specific skills by using a Revolver.

  • Tracking cast-time removed.

Hunter Spirit
  • Effectiveness of Beast Bane is increased by Hunters/Snipers STR.

  • If Double Strafing is LV 10, a new skill Beast Strafing will be available.

  • There is a low chance of Falcon Assault occurring automatically per shot with a bow (independently from Blitz Beat).

Knight Spirit
  • Knights having Lv. 10 Two-Hand-Quicken are allowed to use One-Hand Quicken.

  • Parrying can be used with One-Hand-Swords with a blocking chance of 3*SkillLv%.

  • Reduces after-cast delay on all skills by 40%.

Monk Spirit
  • Combo Finish becomes a splash skill in an area of 5x5 around the target.

  • Allows SP regeneration on Explosion Spirits state.

Ninja Spirit
  • Final Strike damage +20%.

  • Lightning Spear of Ice damage +10%.

Priest Spirit
  • Amplifying the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.

  • Enables to use level 5 Reflect Shield.

Rogue Spirit
  • The STR bonus granted by Tunnel Drive will remain active for a duration of 5 minutes, accompanied by an increase in walking speed.

  • Dispell will no longer remove your buffs.

  • The damage inflicted by Double Strafe is increased by a percentage equal to (STR/1.5)%.

  • By utilizing one(1) Glistening Coat per success strip, it is possible to perform a divestment action through Full Protection, exclusively when the target has Full Protection activated. However, this functionality is limited to Divest Weapon, Divest Shield, Divest Armor, and Divest Helm and does not apply to Full Divest.

Sage Spirit
  • Allowing their Auto Spell skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt skill.

  • The Sage's Vit will increase by Int/5 (For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.

Super Novice Spirit
  • Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.

  • Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.

  • Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.

  • Note 1: This skill is said to have 1% chance to clear the death record of a super novice.

  • Note 2: Items equipped while the skill is active will not be automatically taken off after the skill duration.

Wizard Spirit
  • When the Wizard has a Crystal Fragment while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.

  • The Wizard's Vit will increase by Int/5 (For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.

Star Gladiator Talisman
  • Allows usage of Fusion of Sun, Moon, and Stars skills.

  • Enable to use Lv. 5 Lord of Vermillon skill.

  • Enable to use Lv. 10 Parrying skill.

  • Increases damage to Holy and Boss monsters by 100%.

Soul Linker Talisman
  • Allows Es - Type skills on any other class, for the skill's duration.

  • Allows Ka - Type skills on any other class, for the skill's duration.

  • MATK +10%.

  • MaxHP +20%.

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